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Free Download Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications, by Steffen Itterheim

September 12, 2015

Free Download Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications, by Steffen Itterheim

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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications, by Steffen Itterheim

Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications, by Steffen Itterheim


Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications, by Steffen Itterheim


Free Download Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications, by Steffen Itterheim

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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications, by Steffen Itterheim

About the Author

Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.

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Product details

Paperback: 416 pages

Publisher: Apress; 1st ed. edition (December 2, 2010)

Language: English

ISBN-10: 1430233036

ISBN-13: 978-1430233039

Product Dimensions:

8.5 x 0.9 x 10.2 inches

Shipping Weight: 1.3 pounds (View shipping rates and policies)

Average Customer Review:

3.5 out of 5 stars

19 customer reviews

Amazon Best Sellers Rank:

#3,632,415 in Books (See Top 100 in Books)

The content of this book is pretty good. There are a lot of good sources of picking Cocos2D on the net, but it's always nice to have a good resource from which to learn a new framework. The code examples are *mostly* complete, but I noticed in a few areas that the author didn't include some crucial code that forced me to go dig into the accompanying source code to figure out what was missing. Minor annoyance, for sure, but it'd be nice to not have to leave the book and start doing diffs to figure out what was missing.My biggest complaints really center around the eBook edition of this publication: The author and publisher have recognized a series of poor-quality images that somehow managed to creep into the final edit of the eBook version, but have done nothing to rectify the situation. It has been three months of vain promises that it would be fixed, without any real action that would indicate follow through. For an industry that is experiencing turbulent times in a digital age, this is more evidence that people can find better service from alternative sources, than the legitimate ones. While I realize that the author is not responsible for this kerfuffle, I cannot recommend buying this book, if for no other reason than the publisher is not responsive to fixing an issue that they clearly should own.

I've been developing iOS apps for over a year, and I recently became interested in developing a 2D game. There are a lot of Cocos2D tutorials scattered throughout the web, but I wanted a structured course laid out for me from start to finish, so I bought this book.The book gets off to a rocky start. There are some really frustrating errors like referring to the incorrect image in Chapter 3. Also, I feel like the book didn't do enough to thoroughly explain some of the core introductory concepts of Cocos2D like scenes and layers. Despite this, I supplemented with info online, got help in the Cocos2D forums, and stuck with it. It was worth it because the rest of the book if filled with very detailed, in-depth examples. The book walks you through a side scrolling shooter game from scratch, isometric and orthogonal tilemaps, physics engines, and more. The best part is, the author not only describes the code, but also the tools used to create the game assets like animation editors, particle effect designers, and tilemap editors. All of the tools are either open source or very affordable. The only drawback of the book's examples is that the examples are so lengthy it's easy to lose scope of the overall architecture of the app which can be difficult to go back and figure out if you're a beginner.Overall I would recommend this book to experienced developers who are interested in developing 2D games for iOS. Even if you already feel comfortable with Cocos2D, you may be able to learn from this book. There are a lot of helpful optimization tidbits I don't think I would have picked up on otherwise, like multiplying by 0.5 instead of dividing by 2 because this is faster.I would not recommend the book for someone new to Objective-C or iOS development. In my opinion, it doesn't really cover any of the basics you would need to become proficient enough in those areas in order to understand the book and develop a game on your own.If you do buy the book there are also a few things to keep in mind:1) Don't buy the eBook. Based on other reviews here it's unreadable.2) The code in the book is written based on an older version of Cocos2D (0.99.4). This isn't a big deal at all. You can download the older version from Cocos2D's Google repository and you'll be able to work through the examples with no issues. After you understand Cocos2D it should be no problem understanding the changes and upgrading to the newer version.3) When you read the book, the author will often present a large block of code that can look very confusing. He will then describe the code in the paragraphs that come afterward, so I found it best to just skim the block of code and then refer back to it while reading the description that follows.

After finishing this book I was very pleased to see that the author provided a clear, concise explanation of game development. He provided numerous code examples of essential techniques that new programmers will need to understand and use in their apps. His discussion of cocos2d essentials in chapter 3 was very good. I very much enjoyed the chapter on Physics Engines. In summary, the author did a wonderful job in presenting a lot of very complex information in an understandable way for new designers and developers. I revised this review because, although there were shipping problems which were never resolved, the author did a great job in presenting what can be a very complex subject in very easy to read fashion.

I brought the book as I had already done some video tutorials. I was going along fine until I hit Chapter 5 onwards where essentially the author decided to reference the code that had to be downloaded from website. The code was laid out differently then what was explained in the book. For example in one instance if you followed what the book said, it would give you compile errors. You could only get past it by searching the website for answers as to what was going on (declaring private methods). Also starting Chapter 5, the complexity went higher. A better approach would have been to build game applications from scratch in the book as opposed to following the website ETC. Yes the author is knowledgeable but the book could have been laid out better. I will have to buy another book to supplement my knowledge. Apress should know that it is super frustrating when stuff being followed in books does not compile properly.

As a working mobile developer on the Android platform, I have always been interested by iPhone game development.This book provided a good introduction to game development on the iPhone.It won't teach you objective-c and I would suggest this is your second or third iPhone book.

The Cocos2d game engine, while easy to work with, suffers from a lack of documentation and tutorials online. Such is the problem with many open source projects. This book makes up for that. It's a great intro to Cocos2d and iOS game development, as well as a reference.

First 4 chapters are great and then you realise that the latest version of cocos2d is not compatible with the book examples....leaving you scratching your head ... Questions raised to the author go unanswered and errata submissions to the apress website get no response, which is a shame as this could ne a good book if the mistakes were corrected

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